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History / Demo Pack

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  • Round 44: player aliases, named exits + traverse hook, overworld mob markers (#353/#370/#363) Three player-facing features; each lands in its existing home (plus the traverse hook added to the room-trigger catalog). - #353 player aliases: Builder-Commands (new "aliases expand at the split step" subsection + the alias/unalias command entries) + Player-Reference + the handoff snapshot field list (Cross-Shard-Handoff). Expansion runs at the split step BEFORE verb resolution, so an alias can target any verb and grants no privilege (MinRank runs on the resolved verb); cycle/depth-bounded and re-capped to the ingress byte cap. Distinguished from an engine command-alias (n->north). Durable + rides a signature-bound handoff field, re-sanitized on arrival. - #370 named exits + traverse hook: Builder-Commands (named-exit fall-through, consulted last, exits map only never entrances) + Player-Reference (any exit keyword is typeable) + Pack-Lua-Hooks (the cancellable traverse room trigger: block/return-false/redirect, FAILS OPEN so it is not a hard security boundary, redirect is budget-bounded and can name only an exits key so it cannot reach an instance entrance — the depth-0-typed-move invariant) + the demo Warded Sanctum example. - #363 overworld nearby-mob markers: Pack-Lua-Scripting (has_visible_creature() presence-only disclosure primitive: display-render only, both rooms open_sight, canSee-filtered, mobs-only, never re-opening the foreign-room anti-scry) + Demo-Pack (the minimap's ! marker + the open_sight flag on plains rooms; mutual opt-in).

    @yfronto yfronto committed Jul 24, 2026
  • Round 42: close the gaps left by a9f0cfe (#408 exemplar + engine-side vital semantics) Round 42 was already partly self-documented in a9f0cfe, which covered #405/#406/ #407 on the builder-facing pages (Pack-Entity-Reference + Combat-System). This fills what that pass did not reach. - Abilities-and-Effects (the ENGINE-INTERNALS view, untouched by a9f0cfe) still carried the pre-Round-42 framing: it called onDepleted "the cancellable death hook" and described routing as op-level-only. Corrected: every pool runs its own on_depleted (on a vital pool it is ALSO the death hook), so a non-vital pool is a full second track — damageable, fires its hook at 0, never lethal; and damage reaches a pool through the three-tier precedence (explicit op `resource` > the damage type s `target_resource` > the `primary` vital). Reframed the capacity discard as a STRUCTURAL immunity a pack can rely on. - Demo-Pack: document #408, the Sanity/horror secondary-vital exemplar — the acceptance artifact proving the three primitives compose. Covers the no-per-op-resource routing, why the pool must NOT be marked vital, why it is inert for existing characters by construction (a 0-base capping attribute, not a check), the two authoring rules the level-triggered hook forces, and why it ships in the existing pack rather than a new one (the pack-set consistency check fatally refuses a process whose TELOS_CONTENT_PACKS disagrees with the published manifest). - GMCP-Reference: the #408 engine rider — Char.Vitals now skips a pool the character has no capacity in, so an opt-in pool is ABSENT rather than reported as 0/0 to every client on the shard. - Pack-Lua-Scripting: on_depleted is a pool-depletion hook, not only a death hook.

    @yfronto yfronto committed Jul 23, 2026
  • Overworld map, content-defined toggles, and the demo-strip release model Cross-repo changes (gomud engine+demo, telosMUD-content, telosMUD-infra): Overworld / minimap (gomud #358/#360/#361/#367): - Pack-Entity-Reference: new toggle_defs def table (on/off player preference, verb-flipped, delta-from-default override, never a trust signal); the room display surface (return nil to fall back → own the render for some rooms only) - Pack-Lua-Scripting: coord(), has_room_flag (room content flags, vs has_flag = Living flags), long(), toggle() handle reads - Builder-Commands + Player-Reference: enter/exit/out named-exit verbs + the Exits: line order; toggle verbs - Demo-Pack: the 4th zone (overworld 'The Open Plains', 6x20 grid) + the opt-in minimap (overworld toggle → room display template); the plains route vs the kept-for-parity direct market->grove exit Demo-strip release model (gomud release-images + telosMUD-content/-infra): - Deployment: published images built with nofixture ship core-only; the world is pulled from the external content store; telos-pull added to the published matrix (telos-seed keeps the demo embed for local stacks) - Content-Packs-Intro + Content-Pack-Operations: the demo is a dev fixture, not a shipped world; a deployed fleet (e.g. live staging) pulls the reference pack

    @yfronto yfronto committed Jul 11, 2026
  • Close the Round 24 doc gaps: roam field, salvage pity, #205 validation Most of Round 24 was documented as it shipped (on("spawn")/witness_leave hooks, the state.x reload-guard idiom, the shared-def rolling-reboot readout). Remaining: - Pack-Entity-Reference: add the missing roam reset field (zone-wide population) - Loot-Spawns-and-Crafting: salvage pity no longer compounds across over-skill bonus passes (was listed as a latent bug); only the base pass advances pity - Content-Loading-and-Hot-Reload: scoped reloads now validate against the whole merged graph, rejecting only findings whose last-writer pack is in scope (provenance-by-last-writer; avoids the migration trap) - Demo-Pack: the wandering wisp + chasing stalker, and the reload-safe greeter seed

    @yfronto yfronto committed Jul 10, 2026
  • Pack Reference (demo) + Player Reference + Mudlet recipes - Pack-Reference: catalog + why three systems + licensing overview - Demo-Pack: real walkthrough of the midgaard/darkwood/crypt world + scripts - Player-Reference: connecting, everyday commands, channels, rich clients - Mudlet-Samples: HP-bar / automapper / GMCP tab-complete recipes - SRD5/WoW/D6 placeholders: added exact source PDFs + license references

    @yfronto yfronto committed Jul 9, 2026
  • Scaffold wiki + author About and Getting Started - 48-page skeleton across all audiences (flat files + grouped _Sidebar) - Every page carries an Audience + Status banner (Ready/Draft/Placeholder) - About: Overview, History of MUDs (Ready) - Getting Started: Getting-Started, Running-Locally, First-Admin-Setup, Content-Packs-Intro (Ready) — dev bypass, local GitHub OAuth, bootstrap admin, promote/demote, content-pack model, all grounded in code - SRD5/WoW/D6 pack pages are honest placeholders (packs not yet built)

    @yfronto yfronto committed Jul 9, 2026