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History / TinTin Samples

Revisions

  • Add tt++ ASCII vitals-in-split + Mudlet chat-window samples - TinTin-Samples: real #split + #draw bar recipe for HP/MP ASCII bars in a reserved bottom status region, refreshed on the Char.Vitals GMCP event. - Mudlet-Samples: chat-window recipe — gag channel text from the main window client-side while rendering the GMCP Comm.Channel.Text mirror into a side miniconsole; documents client-side hide/show (stays subscribed) vs the server channels off <chan> (fully leaves, drops GMCP too).

    @yfronto yfronto committed Jul 12, 2026
  • TinTin++: correct GMCP handling from the tt++ source Verified against scandum/tintin: GMCP arrives as %1 already in native table format (not raw JSON), stored per-module via #event {IAC SB GMCP} {#var {%0} {%1}} and indexed as ${Char.Vitals[hp]} — replaced the earlier speculative #json parse across all three examples. Added the manual / GMCP-protocol / source reference links.

    @yfronto yfronto committed Jul 12, 2026
  • Add a TinTin++ Setup page for tt++ players Parallel to Mudlet Samples: GMCP via #event {IAC SB GMCP <Module>}, an auto-open- login #action, the built-in #map mapper driven by Room.Info, a #split vitals line, and channel colouring — with honest placeholders where tt++ can't match Mudlet (no dockable per-channel windows; no addCmdLineSuggestion-style tab completion). Linked from the sidebar and Player-Reference.

    @yfronto yfronto committed Jul 12, 2026