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scripts/fleet_gameplay_capture.sh — per-machine game assignment runner#22

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dp-web4 merged 1 commit intomainfrom
router/fleet-gameplay-enablement
Apr 18, 2026
Merged

scripts/fleet_gameplay_capture.sh — per-machine game assignment runner#22
dp-web4 merged 1 commit intomainfrom
router/fleet-gameplay-enablement

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@dp-web4 dp-web4 commented Apr 18, 2026

Summary

Completes the fleet-playing-games story started in PR #21 (gameplay_capture harness). This adds the per-machine runner script so any machine can pick up with one command and generate its share of gameplay records.

What this ships

scripts/fleet_gameplay_capture.sh:

  • Auto-detects machine via $SAGE_MACHINE or hostname (normalizes common forms)
  • Runs the machine's assigned games serially
  • Per-game failure isolated — one failing doesn't abort the rest
  • Exit codes: 0=all ok, 2=partial, 3=all failed

Fleet assignment (25 games, each covered once)

Machine Games
sprout cd82, ft09, lp85
nomad sb26, sc25, tr87, cn04
mcnugget r11l, g50t, vc33, wa30
legion ar25, su15, sp80, ls20, m0r0
thor ka59, sk48, tu93, s5i5, tn36
cbp cd82, ft09, bp35, lf52, dc22, re86

CBP repeats cd82/ft09 as a cross-machine comparison point (same game, different capturing machine).

Expected fleet total: ~4300 gameplay records.

Complementary doc

shared-context/arc-agi-3/phase2/brain-arch/gameplay-packets/README.md (separate commit, pushed already) documents the operator procedure, verification, expected results, and failure handling.

To dispatch after merge

Each machine: cd SAGE && git pull && ./scripts/fleet_gameplay_capture.sh

Done. Report completion by updating router-pipeline-deployment-status.md.

🤖 Generated with Claude Code

Auto-detects machine, runs its assigned games serially, reports
per-game results + aggregate exit code. Machines pick up with one
command: ./scripts/fleet_gameplay_capture.sh

Assignment table (25 games, each once; cd82/ft09 overlap on CBP for
cross-machine comparison):
- sprout:   cd82, ft09, lp85 (edge, small traces)
- nomad:    sb26, sc25, tr87, cn04 (4B laptop)
- mcnugget: r11l, g50t, vc33, wa30 (12B cerebellum)
- legion:   ar25, su15, sp80, ls20, m0r0 (14B RPE+train)
- thor:     ka59, sk48, tu93, s5i5, tn36 (14B episodic, hardest)
- cbp:      cd82, ft09, bp35, lf52, dc22, re86 (coordinator+our wins)

Expected fleet output: ~4300 gameplay records across 25 unique games.
Per-machine failure isolation — one game failing doesn't abort others.

Exit codes: 0=all ok, 2=partial, 3=all failed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
@dp-web4 dp-web4 merged commit 25dedcd into main Apr 18, 2026
@dp-web4 dp-web4 deleted the router/fleet-gameplay-enablement branch April 18, 2026 20:25
dp-web4 pushed a commit that referenced this pull request Apr 28, 2026
…subtraction. Phi4 register-substitution discovered (Δpol -3.36, Δbiz +1.08 same trajectory). Hardware register quantified — Thor Δhw +2.46 largest single Δ, positive across all 8 raised instances. CBP basin = TED+gov+marketing combo. Lexicon substring FP bug fixed (recurrence #9 of S110 pattern at analysis layer). S119 #18/#19/#20 executed; #21/#22/#23/#24 held.

Machine: localhost.localdomain
Date: 2026-04-28 01:13:05 UTC

Changes committed automatically at session end.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
dp-web4 pushed a commit that referenced this pull request May 4, 2026
…grace. Formal session: self-description had token-level repetition glitch (looped 'Sprout is the SAGE architecture in web4' twice with slight variation). Cognitive: dignity/honor contrastive STRONG (167w) — 'inherent presence vs performance of virtue, deep-rooted in individual vs rooted in collective community'. Dust-in-sunbeam sensory hit tool-fetch hallucination ('Dust_dripping' Wikipedia 404). Color #22: green of code and data

Machine: ubuntu
Date: 2026-05-04 10:02:37 UTC

Changes committed automatically at session end.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
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