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6 changes: 6 additions & 0 deletions HttpRequest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -98,6 +98,12 @@ public HttpRequest Send()
return this;
}

public HttpRequest SetRedirectLimit(int redirectLimit)
{
UnityWebRequest.redirectLimit = redirectLimit;
return this;
}

public void Abort()
{
Http.Instance.Abort(this);
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5 changes: 5 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -72,6 +72,11 @@ All these methods return the HttpRequest instance.
##### Progress
* `OnUploadProgress(Action<float> progress)`
* `OnDownloadProgress(Action<float> progress)`
##### Configure
* `SetRedirectLimit(int redirectLimit)`

Redirect limit subject to Unity's documentation.
* [Redirect Limit Documentation](https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest-redirectLimit.html)

Progress events will invoke each time the progress value has increased, they are subject to Unity's documentation.
* [Upload Progress Documentation](https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest-uploadProgress.html)
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