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Weapons
Duck Pixel Oficial edited this page Jun 29, 2026
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3 revisions
Some simple weapons are added in the Zombies4test mod, they are still in testing and beta, but they are functional..
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Colt Python (Damage = 6)
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Fnscar (Damage = 15)
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Model1887 (Damage = 20)
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Remington870 (Damage = 20)
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Sawed Off Shotgun (Damage = 25)
" The damage is from the bullet used by the weapon, not necessarily the weapon itself."
1 - In the mods folder, create a folder with the name of your weapons :
2 - Inside your weapons folder, create two files " init.lua " and " mod.conf "
3 - In the mod.conf file, put:
name = your_mod_name
depends = zombies4test
4 - Now inside the "init.lua" file, you create your weapons, see how simple it is:
zweapons.guns_register ("your_mod_name:weapon_name", {
description = "My Weapon ",
inventory_image = "my_weapon.png",
bullet_name = "your_mod_name:guns_bullet_name",
bullet_amount = 6,
max_shot = 7,
sound_guns = "shot"
})
5 - You will need to create the projectiles, or bullets for your weapons, remembering that you need to add to your weapon, what type of bullet it will shoot.
zweapons.bullet_register("your_mod_name:guns_bullet_name", {
description = "Bullet Name",
inventory_image = "bullet.png",
damage = 10,
})
@Duck Pixel 2026