The current gui for makechr is mostly focused on investigating how NES graphics are represented in memory. It was originally developed for its explanatory power so that blog posts could be written.
A better use for a gui would be making it easier for non-developer artists to create NES graphics, understanding what may be missing from their art, or whether their art can be represented correctly. To this end, it should:
- be easy to use, and pleasant to look at
- clearly display errors in the image
- intelligently guess options, like rgb-mapping
- provide more powerful features with palettes
- show budgets for available tiles
Maybe at some point we integrate a pixel editor too.
The current gui for makechr is mostly focused on investigating how NES graphics are represented in memory. It was originally developed for its explanatory power so that blog posts could be written.
A better use for a gui would be making it easier for non-developer artists to create NES graphics, understanding what may be missing from their art, or whether their art can be represented correctly. To this end, it should:
Maybe at some point we integrate a pixel editor too.