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Design
bzzzbz
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Since several open-source products are available to create music with (Ardour, PureData), you might already be thinking about performing them live, which could well benefit from accompanying visuals. Unfortunately analog video-synths are !very! expensive (LZX) and require quite some time to get started with, developing an open-source digital video-synth, however, could enable audio-visual artists to enhance their live acts with minimal investment and effort.
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Relying on programmed visuals allows users to save their patches and easily modify them while also facilitating the implementation of additional creative mapping algorythms such as neural networks and other experimental generative algorythms.
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Possible improvements of an opensource product ...
As a performer I want to express myself in the best way possible.
As a musician I want to experiment with the interaction of audio visuals ...
A digital audio-reactive video synth needs to meet the following functional requirements:
- acquire audio data coming from a jack cable
- map the audio data in a meaningful way to visual parameters (we used FFT in our first release)
- acquire signals from the control surface that are mapped to visual parameters
- Hardware as expressive as possible