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Releases: eclipse1408/six-eyes

v1.1.1

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@eclipse1408 eclipse1408 released this 15 Oct 03:54
22f5e61

v1.1.1

tminus()

  • fixed issue where basically the script was redundant and there was already a builtin function to do it
  • except the builtin function is janky asf so the script still exists

v1.1

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@eclipse1408 eclipse1408 released this 12 Oct 00:13
4f2b63e

v1.1 Features

tminus

  • Added a function tminus(n)
  • When you run it in the console, it will wait n frames then pause - it'll also make a goofy windows 95 looking window
  • (i stole the code from some 2014 post on stackoverflow or something? there's no attribution so maybe just some random site, idk this was from like 2 weeks ago and i forgot to release it)

All-Seeing Sampler

  • Just so happens to do the same thing. This is an original implementation, it doesn't steal code from the existing script (surprise surprise!!!!)
  • Press F2 while hovering your cursor over a stack of particles. The stack will be recorded as a temporary alloy in the custom TEMP element in the tools section.
  • Pressing F2 over another stack will overwrite the existing stack recorded in TEMP.
  • Pressing F2 over empty space will now do nothing after I lost a very important stack by accidentally hovering over nothing.
  • I called it as an alloy because the idea actually came from alloy brushes. All-Seeing Sampler was too broken for it to be ever relevant. (evil laugh)

v1.0

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@eclipse1408 eclipse1408 released this 22 Sep 02:49
dfd6eeb

v1.0 Features

Layering Helper Reforged

  • Merges in PowderNotSolid's Layering Helper Reforged.
  • Fixed setting Ctype and Tmp.
  • Columns for setting Tmp3 and Tmp4 have been added.
  • You can move rows up and down with the set of ^ and v buttons provided.
  • Likewise, you can move columns left and right with the set of < and > keys provided.

Subframe Chipmaker

  • Merges in Subframe Chipmaker.
  • A slightly improved stack HUD is provided.

Planned Updates

  • Integration with Maticzpl's Alloy Brushes: I would like to be able to create "temporary alloys" as to avoid having to duplicate stacks in order to produce a sizeable amount.
  • Subframe animation: I want to port krawthekrow's subframe animation thingy into a Lua script.
  • Subframe recording: Same as above.
  • I do not know if these two are possible.
  • Integration with Castleastle's Castleutils, provided he publishes the script.