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4 changes: 2 additions & 2 deletions unreal-cpp-net-fps/Floppybots.uproject
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@@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "5.4",
"EngineAssociation": "5.5",
"Category": "",
"Description": "",
"Modules": [
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"pwsh $(ProjectDir)\\BuildSystemImpls.ps1 $(ProjectDir)"
]
}
}
}
2 changes: 1 addition & 1 deletion unreal-cpp-net-fps/Plugins/Ecsact
Submodule Ecsact updated 0 files
5 changes: 5 additions & 0 deletions unreal-cpp-net-fps/README.md
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# Ecsact Unreal Examples

Source code for Unreal-related Ecsact projects

* Floppybots - A proof-of-concept demo showing off entity streaming, Ecsact with Mass Entity, and how you can use the Ecsact Unreal plugin. Executable with both sync and async runtimes.
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USTRUCT()

struct FLOPPYBOTS_API FLerpPositionParameters : public FMassSharedFragment {
struct FLOPPYBOTS_API FLerpPositionParameters
: public FMassConstSharedFragment {
GENERATED_BODY()

/** Instead of lerping - instantly set position */
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