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  • Redesign level 1 layout
  • Add sound effects
  • Change the lighting system to use lightmaps and light probes for better looking lighting
  • added some placeholder office assets

@ectodrop ectodrop requested a review from wang-henry February 27, 2024 00:27
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Code looks good to me.

public GameEvent powerOff;

private readonly int _defaultIntensity = 50;
// private readonly int _defaultIntensity = 50;
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Is this still needed?

public Material lightOn;
public Material lightOff;

private LightmapData[] darkLightMap, brightLightmap;
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Suggested change
private LightmapData[] darkLightMap, brightLightmap;
private LightmapData[] _darkLightMap, _brightLightmap;

just to keep things consistent

ectodrop and others added 2 commits February 27, 2024 00:24
Co-authored-by: Henry Wang <32380663+wang-henry@users.noreply.github.com>
@ectodrop ectodrop merged commit a3b58e9 into main Feb 27, 2024
@ectodrop ectodrop deleted the level-1-layout branch February 27, 2024 05:32
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2 participants