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Level 1 layout #52
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Level 1 layout #52
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ectodrop
commented
Feb 27, 2024
- Redesign level 1 layout
- Add sound effects
- Change the lighting system to use lightmaps and light probes for better looking lighting
- added some placeholder office assets
changed level 1 layout baked lighting placeholder assets to dress the scene
wang-henry
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Code looks good to me.
| public GameEvent powerOff; | ||
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| private readonly int _defaultIntensity = 50; | ||
| // private readonly int _defaultIntensity = 50; |
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Is this still needed?
| public Material lightOn; | ||
| public Material lightOff; | ||
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| private LightmapData[] darkLightMap, brightLightmap; |
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| private LightmapData[] darkLightMap, brightLightmap; | |
| private LightmapData[] _darkLightMap, _brightLightmap; |
just to keep things consistent
Co-authored-by: Henry Wang <32380663+wang-henry@users.noreply.github.com>