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Optimize WASM frontend performance #39

@eddmann

Description

@eddmann

Description

Review and optimize the WASM frontend to improve performance, reduce latency, and ensure smooth 60 FPS gameplay in the browser.

Tasks

  • Profile current WASM performance bottlenecks
  • Measure frame time and identify slowest components
  • Optimize PHP-WASM runtime configuration
  • Review JIT settings and PHP compilation flags
  • Optimize JavaScript-PHP interop layer
  • Reduce memory allocations and garbage collection
  • Optimize frame rendering pipeline
  • Implement WebGL rendering if beneficial
  • Add performance metrics/FPS counter
  • Test on various browsers and devices
  • Compare with other WASM emulators

Areas to Investigate

  • PHP-WASM JIT optimization settings
  • Memory management and object pooling
  • JavaScript rendering performance (Canvas 2D vs WebGL)
  • Input handling efficiency
  • Audio buffer management
  • File system operations (ROM loading, save states)

Acceptance Criteria

  • Maintains 60 FPS on modern browsers
  • Startup time is acceptable (<3 seconds)
  • Input latency is minimal
  • Works on mobile devices at reasonable speed
  • Memory usage is stable over time

Performance Targets

  • Frame time: <16.67ms (60 FPS)
  • Input latency: <50ms
  • ROM load time: <2s for typical ROMs
  • Memory usage: <100MB for typical games

References

  • Current bundler: bin/bundle-wasm.php
  • Web frontend: web/ directory

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