Udemy Link: https://www.udemy.com/course/master-lighting-in-unity/
Lighting is one of the most beautiful fields in Computer Graphics. Defining the correct lighting setup in your 2.5 or 3D environment helps shape the mood, define form, guide the player’s eye, and transform a simple scene into a truly pleasant experience. In this course, you will learn how lighting in Unity works by exploring the tools available in both major render pipelines—HDRP and URP—using a combination of artistic principles and technical skills.
Whether you are a beginner or an experienced Unity user, this course will give you a deep understanding of Direct Lighting, Indirect Lighting, and Global Illumination techniques; the differences between baked and real‑time GI; Ray Tracing lighting; exposure; and post‑processing effects. You will learn not only what these tools can do to support your artistic direction, but also how to use them to create beautiful, physically accurate, and production‑ready results.
Throughout the lessons, I use simple scenes that are ideal for teaching each lighting technique, allowing you to understand the concepts in the simplest way possible. In addition, you will take everything you learn and put it into practice in a more complex exterior and interior environment that you can download for free from the Unity Asset Store.
This course was created using Unity version 6000.0.46f1, although the version may change in future course updates.
- 2026
- Re‑light a new free environment using URP.
- Add one or two new lectures to the Tips and Tricks section.
- Any lighting‑related updates that Unity releases this year.








