Skip to content

Switch Moblin Mac target from “Designed for iPad” to native macOS SDK#258

Closed
Copilot wants to merge 2 commits intomainfrom
copilot/update-macos-target-sdk
Closed

Switch Moblin Mac target from “Designed for iPad” to native macOS SDK#258
Copilot wants to merge 2 commits intomainfrom
copilot/update-macos-target-sdk

Conversation

Copy link
Copy Markdown
Contributor

Copilot AI commented Feb 28, 2026

Moblin currently runs on Mac via the iOS runtime path (“Designed for iPad”). This change updates the app target to build for native macOS (macosx) while preserving existing iPhone/iPad target support.

  • Main app target platform settings (Debug + Release)

    • Added macosx to SUPPORTED_PLATFORMS for the Moblin target.
    • Disabled SUPPORTS_MAC_DESIGNED_FOR_IPHONE_IPAD so Mac uses native macOS targeting instead of the iOS compatibility mode.
  • Scope boundaries

    • Kept iOS device/simulator support unchanged (iphoneos, iphonesimulator remain present).
    • No changes to watch/widget/screen-recording targets.
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator macosx";
SUPPORTS_MAC_DESIGNED_FOR_IPHONE_IPAD = NO;

✨ Let Copilot coding agent set things up for you — coding agent works faster and does higher quality work when set up for your repo.

Co-authored-by: eerimoq <176810+eerimoq@users.noreply.github.com>
Copilot AI changed the title [WIP] Update application target to macOS using macOS SDK Switch Moblin Mac target from “Designed for iPad” to native macOS SDK Feb 28, 2026
@eerimoq eerimoq closed this Feb 28, 2026
@eerimoq eerimoq deleted the copilot/update-macos-target-sdk branch March 11, 2026 02:14
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants