Switch Moblin Mac target from “Designed for iPad” to native macOS SDK#258
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Switch Moblin Mac target from “Designed for iPad” to native macOS SDK#258
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Co-authored-by: eerimoq <176810+eerimoq@users.noreply.github.com>
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[WIP] Update application target to macOS using macOS SDK
Switch Moblin Mac target from “Designed for iPad” to native macOS SDK
Feb 28, 2026
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Moblin currently runs on Mac via the iOS runtime path (“Designed for iPad”). This change updates the app target to build for native macOS (
macosx) while preserving existing iPhone/iPad target support.Main app target platform settings (Debug + Release)
macosxtoSUPPORTED_PLATFORMSfor theMoblintarget.SUPPORTS_MAC_DESIGNED_FOR_IPHONE_IPADso Mac uses native macOS targeting instead of the iOS compatibility mode.Scope boundaries
iphoneos,iphonesimulatorremain present).✨ Let Copilot coding agent set things up for you — coding agent works faster and does higher quality work when set up for your repo.