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Tomb Raider (2013) now works with Simulated Reality displays fully. Added a Epic Online Services Stub as a broken EOSSDK-Win32-Shipping.dll was breaking SR output. (This support does not extend to Definitive Edition)
Backend tooling revamp (huge thanks to @bo3b, PR #20)
Improved building from source code by consolidating third-party libraries under ThirdPartyLibs/ as versioned vendor drops (boost 1.91, DevIL 1.8, xerces-c 3.3, zlib 1.3.2, MinHook 1.3.4, SR-Lib 2.0, libsquish 1.15, DirectX SDK Jun 2010)
Restored LGPL 2.1 licensing by consilidating xml reading into ticpp, removing LlamaXML (GPL v2) and TinyXML.
Removed S3DDevIL.dll and language files from DX7-11.
Full CI on GitHub Actions: Debug, Release, smoke test and Final Release. This gives full transparency to each release.
EOSSDK-Win32-Shipping.dll stub proxy created.
Numerous other fixes.
Includes v0.2.4 testing changes
DX10/11 right-eye fix progression and logging
DX9 Ghost Recon-class crash fix.
DX9 better support for DX9Ex
OpenGL Anaglyph Steal added to OpenGL QB Stereo. Allows games that support Anaglyph stereo but not Quad-Buffer Stereo to work.