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wiz3D 0.3.1 Tomb Raider (2013) on Simulated Reality displays

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@effcol effcol released this 04 Jul 15:45
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3D Vision Direct Mode Updates

  • Tomb Raider (2013) now works with Simulated Reality displays fully. Added a Epic Online Services Stub as a broken EOSSDK-Win32-Shipping.dll was breaking SR output. (This support does not extend to Definitive Edition)

Backend tooling revamp (huge thanks to @bo3b, PR #20)

  • Improved building from source code by consolidating third-party libraries under ThirdPartyLibs/ as versioned vendor drops (boost 1.91, DevIL 1.8, xerces-c 3.3, zlib 1.3.2, MinHook 1.3.4, SR-Lib 2.0, libsquish 1.15, DirectX SDK Jun 2010)
  • Restored LGPL 2.1 licensing by consilidating xml reading into ticpp, removing LlamaXML (GPL v2) and TinyXML.
  • Removed S3DDevIL.dll and language files from DX7-11.
  • Full CI on GitHub Actions: Debug, Release, smoke test and Final Release. This gives full transparency to each release.
  • EOSSDK-Win32-Shipping.dll stub proxy created.
  • Numerous other fixes.

Includes v0.2.4 testing changes

  • DX10/11 right-eye fix progression and logging
  • DX9 Ghost Recon-class crash fix.
  • DX9 better support for DX9Ex
  • OpenGL Anaglyph Steal added to OpenGL QB Stereo. Allows games that support Anaglyph stereo but not Quad-Buffer Stereo to work.