Game engine written in GO
- Entity Component System with Events
- Graphics engine (not implemented, next step)
- Audio engine (not implemented, in queue)
- Online engigne (not implemented, in queue)
- AI engine (not implemented, in queue)
- ECS system (examples/ecs)
- ECS system with Events (examples/events)
- Window creation (examples/window)
- Triangle (examples/triangle)
- Rectangle (examples/rectangle)
- Isometric (examples/isometric)
- Cube (examples/cube)
cd *path to example*
go run *.go
cd examples/events
go run *.go