The left edge of the multiline text widget is always invisible if I enable the glScissor with a clip rect from the egui.
clip_rect.min.x is always +2 from the valid value. The valid value is calculated from vertices for the rendering of a job.

My code to rendering the UI is very similar to egui_glium's painter.
It is really a bug or I am stupid?
OS: Win10 x64
Rust: 1.49