Free textures after submitting queue instead of before with wgpu renderer#5226
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emilk merged 2 commits intoemilk:masterfrom Oct 6, 2024
Merged
Free textures after submitting queue instead of before with wgpu renderer#5226emilk merged 2 commits intoemilk:masterfrom
emilk merged 2 commits intoemilk:masterfrom
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Preview available at https://egui-pr-preview.github.io/pr/5226-wgpu-texture-destroy-fix |
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@Wumpf should be able to answer that question |
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makes sense to me! 👍
I added a comment with some fineprint to further motivate the change
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…erer (emilk#5226) * Closes emilk#5224 I'm unfamiliar with wgpu, so I'd like someone to confirm, that calling `wgpu::Texture` _after_ `wgpu::Queue::submit` is in fact the right thing to do. --------- Co-authored-by: Andreas Reich <r_andreas2@web.de>
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I'm unfamiliar with wgpu, so I'd like someone to confirm, that calling
wgpu::Textureafterwgpu::Queue::submitis in fact the right thing to do.