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Cube64 / Wii64 1.4

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@emukidid emukidid released this 01 Jul 14:22

A bit has happened since v1.3, mostly improvements to the GameCube version (Cube64), and some performance and stability improvements for all. I'd consider Cube64 more playable than any previous release to date for the GameCube, including the "Exp" (8MB RDRAM) builds.

Edit: Re-uploaded after the initial upload to fix a save states issue on Wii. If you've already downloaded it, grab it again.

Full changes list:

  • SD2SP2 support (GameCube)
  • Half TLB footprint for Wii, introduce Tiny TLB cache for GameCube
  • Add block level generated functions to lessen dynarec footprint (only enabled for GameCube Expansion pak builds)
  • Fix TLB bug (GameCube)
  • Fix AESND/VM collision with ARAM (GameCube)
  • Remove boxart builds and CARD support to save memory (GameCube)
  • Safeguard allocations by moving some to managed lwp heaps
  • Fixed several memory leaks and handle other memory exhaustion scenarios better
  • Remove device insert/removal thread for better stability (Wii)
  • Updates for latest libogc2
  • Add HOME as an option to return to the menu for Wii U GamePad and set it as default (WiiVC)
  • Adjust Wii U aspect ratio via DMCU (WiiVC)
  • Fix Pilotwings / Winback graphical issues (hacks)