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12.0.5 error causing Cell to show white frames with no response to health/mana changes #476

@eternalwhitemoon

Description

@eternalwhitemoon

Hello,

Since today's patch (4-21-26), I am having a problem where the health and power bars are completely white and not responding to health/power bar changes. The casts themselves seem to work. The errors are reported by BugSack as the following:

bad argument #2 to '?' (Current Field: [isContainer], Usage: local anchorID = C_UnitAuras.AddPrivateAuraAnchor(args))
[Cell/Indicators/Built-in.lua]:972: in function 'UpdatePrivateAuraAnchor'
[Cell/RaidFrames/UnitButton.lua]:3269: in function <Cell/RaidFrames/UnitButton.lua:3246>
[C]: in function 'SetAttribute'
[Blizzard_RestrictedAddOnEnvironment/SecureGroupHeaders.lua]:209: in function <...rd_RestrictedAddOnEnvironment/SecureGroupHeaders.lua:129>
[Blizzard_RestrictedAddOnEnvironment/SecureGroupHeaders.lua]:492: in function <...rd_RestrictedAddOnEnvironment/SecureGroupHeaders.lua:391>
[C]: in function 'Show'
[Blizzard_RestrictedAddOnEnvironment/SecureStateDriver.lua]:100: in function <...ard_RestrictedAddOnEnvironment/SecureStateDriver.lua:95>
[Blizzard_RestrictedAddOnEnvironment/SecureStateDriver.lua]:164: in function <...ard_RestrictedAddOnEnvironment/SecureStateDriver.lua:146>
[C]: in function 'SetAttribute'
[Blizzard_RestrictedAddOnEnvironment/SecureStateDriver.lua]:11: in function 'RegisterAttributeDriver'
[Cell/RaidFrames/Groups/PartyFrame.lua]:100: in function 'onEventFunc'
[Cell/Libs/CallbackHandler.lua]:24: in function 'Fire'
[Cell/Core.lua]:119: in function 'UpdateLayout'
[Cell/Core.lua]:155: in function 'onEventFunc'
[Cell/Libs/CallbackHandler.lua]:24: in function 'Fire'
[Cell/Core.lua]:656: in function '?'
[Cell/Core.lua]:953: in function <Cell/Core.lua:952>

Locals:
self=CellPartyFrameHeaderUnitButton1PrivateAuraParent Built-in.lua:1001{
unit="player"
}
unit="player"
_showCountdownFrame=true
_showCountdownNumbers=false

I also get:

bad argument #2 to '?' (Current Field: [isContainer], Usage: local anchorID = C_UnitAuras.AddPrivateAuraAnchor(args))
[Cell/Indicators/Built-in.lua]:972: in function 'UpdatePrivateAuraAnchor'
[Cell/Indicators/Built-in.lua]:1010: in function 'SetSize'
[Cell/Libs/PixelPerfect.lua]:162: in function 'Size'
[Cell/RaidFrames/UnitButton.lua]:263: in function <Cell/RaidFrames/UnitButton.lua:221>
[Cell/RaidFrames/UnitButton.lua]:458: in function <Cell/RaidFrames/UnitButton.lua:452>
[Cell/RaidFrames/UnitButton.lua]:480: in function <Cell/RaidFrames/UnitButton.lua:479>

Locals:
self=CellNPCFrameButton6PrivateAuraParent Built-in.lua:1001{
configs=


unit="boss6"
points=

height=18
width=18
}
unit="boss6"
_showCountdownFrame=true
_showCountdownNumbers=false

I have private aura indicators disabled, so I'm not sure why it's trying to add a private aura anchor. The issue does not go away with being in a party, raid, dying, reloading, choosing different appearances, reinstalling Cell, relogging, or restoring a backup set of files.

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