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Description
What Happened
i was performing tests for rotating an object and making that object stop spinning at a specific point, but i cant use the rotation variable in bools, so i tried to find a way to find a way to work around this, so i made a vector 2 variable and named it test, messed around and for the same reason that the rotation variable wasnt compatible with bools it didnt work, so i deleted it and made another variable of a different type (that being string) and also named it test, but it wasnt a string, it was a vector 2
How to Reproduce
make a variable
give it an attribute and name it something
delete it and make another
give that new variable a differing attribute from the original
give it the same name as the original and it will go back to the original attribute as the first
Block Coding Plugin Version
0.10.1
Godot Engine Version
4.5.1.stable
Operating System
bazzite fedora
Logs or command-line output
Anything else?
No response