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Previously the texture could only be changed by modifying the code. I am working on re-skinning the game to use tiles that are very visually different to the current set (Threadbare's pixel art rather than Kenney's anti-aliased art), and want to allow learners to choose the old style. Since the script works by hardcoding tile coordinates within the texture, I think it makes sense to have it accept a TileSet rather than a texture. But I'm open to persuasion here!
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Play this branch at https://endlessm.github.io/moddable-platformer/branches/endlessm/platform-tileset-texture. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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Previously the texture could only be changed by modifying the code.
I am working on re-skinning the game to use tiles that are very visually different to the current set (Threadbare's pixel art rather than Kenney's anti-aliased art), and want to allow learners to choose the old style.
Since the script works by hardcoding tile coordinates within the texture, I think it makes sense to have it accept a TileSet rather than a texture. But I'm open to persuasion here!