Play through the existing stealth challenges.
Now, create and attach a document to this issue with a design for a new variation on the Stealth game. There should be multiple "areas" that increase in difficulty. New designs can be variations on existing the existing puzzle or add new elements to the environment/mechanics of the game.
Ideally the design includes:
- Written description of the new elements introduced into the game/puzzle
- Sketches explaining how the game/puzzle works
- Steps for completing the puzzle/game
- a list of tasks needed to complete the creation of this puzzle (ex. art assets, audio assets, game functionality)
How to find existing stealth challenges
- The third round of the Musician LoreQuest (accessible via the elder to the left of the loom, or here)
- The first round of the "Placeholder" LoreQuest, which combines the stealth and sequence puzzle mechanics
- Examples from StoryQuests. The best way to find these is:
- Open the game in the Godot editor
- In the FileSystem panel, find
res://scenes/game_logic/stealth_game_logic.gd
- Right-click this and choose View Owners…

- In the popup window, right-click one of the scenes and choose "Open Scene"

XP Summary (total 275)
| Subdomain |
Skill |
XP |
| Game Design: Core Gameplay & Mechanics |
Problem Solving |
50 |
| Game Design: Core Gameplay & Mechanics |
Creativity & Design Thinking |
150 |
| Game Design: Core Gameplay & Mechanics |
Technical Literacy |
75 |
Play through the existing stealth challenges.
Now, create and attach a document to this issue with a design for a new variation on the Stealth game. There should be multiple "areas" that increase in difficulty. New designs can be variations on existing the existing puzzle or add new elements to the environment/mechanics of the game.
Ideally the design includes:
How to find existing stealth challenges
res://scenes/game_logic/stealth_game_logic.gdXP Summary (total 275)