In Fray's End, on the bottom island, we show directional input hints to indicate how you move, and when you're near the villager, the button you should press to interact:
In, e.g., the first round of ink combat, we also have a label next to the image to say what that button does:
I think we should standardise on one or the other, and my preference is to include a label saying what the button does. So we would have, in Fray's End with bad ASCII art:
XP Summary (total 300)
| Subdomain |
Skill |
XP |
| Game Design: Game Feel & UX |
Problem Solving |
75 |
| Game Design: Game Feel & UX |
Creativity & Design Thinking |
75 |
| Game Design: Game Feel & UX |
Technical Literacy |
150 |
In Fray's End, on the bottom island, we show directional input hints to indicate how you move, and when you're near the villager, the button you should press to interact:
In, e.g., the first round of ink combat, we also have a label next to the image to say what that button does:
I think we should standardise on one or the other, and my preference is to include a label saying what the button does. So we would have, in Fray's End with bad ASCII art:
XP Summary (total 300)