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When the player-character has health, we will need to display this on the screen somehow. Some open questions:
- How should health be displayed?
- Should this be part of the HUD; should it be visible above the player-character's head; or somewhere else?
a. If it's part of the HUD, how does it interact with the lives indicator? (Design HUD for lives #1387) - Is it always visible, or only once the player takes damage?
- Is it visible in levels/area where you cannot take damage (e.g. Fray's End, sequence puzzle) or is it always visible?
XP Summary (total 375)
| Subdomain | Skill | XP |
|---|---|---|
| Game Design: Game Feel & UX | Problem Solving | 150 |
| Game Design: Game Feel & UX | Creativity & Design Thinking | 150 |
| Game Design: Game Feel & UX | Technical Literacy | 75 |
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