Threadbare version
v0.1.11-38-g9866dd86
Affected scene
res://scenes/quests/lore_quests/quest_002/2_grappling_hook/grappling_hook_start.tscn
Description
Void Creep is played through quest_002/2_grappling_hook. The music is split into three clips and the progression is meant to be as follows:
- Player enters
grappling_hook_start. The opening dialogue plays and the background music switches to Creep Intro
- Creep Intro auto-advances to Creep Loop
- Every other scene of this section sets the clip to "Creep Loop", so it keeps playing
- When the player returns to the starting area after collecting the power-up, queue up a transition to "Creep Outro". This transitions waits for the end of Creep Loop (up to 106 seconds) then switches cleanly to Creep Outro, which is a 10-second outro. The hope is that this will happen around the time the player reaches the collectible.
- Creep Outro auto-advances to Still, setting things up for
3_void_grappling.
Prior to #2032 this was very simple: step 4 was actually not the same scene as step 1, but a copy, grappling_hook_end.tscn, so the BackgroundMusic node was just set to play Creep Outro.
Since #2032 the copy was eliminated and the player actually does return to the same scene. There is some custom logic to skip the opening dialogue. However the Creep Outro logic was lost. As a result the music abruptly cuts back to Creep Intro at step 4.
Checklist
Threadbare version
v0.1.11-38-g9866dd86
Affected scene
res://scenes/quests/lore_quests/quest_002/2_grappling_hook/grappling_hook_start.tscn
Description
Void Creep is played through
quest_002/2_grappling_hook. The music is split into three clips and the progression is meant to be as follows:grappling_hook_start. The opening dialogue plays and the background music switches to Creep Intro3_void_grappling.Prior to #2032 this was very simple: step 4 was actually not the same scene as step 1, but a copy,
grappling_hook_end.tscn, so theBackgroundMusicnode was just set to playCreep Outro.Since #2032 the copy was eliminated and the player actually does return to the same scene. There is some custom logic to skip the opening dialogue. However the Creep Outro logic was lost. As a result the music abruptly cuts back to Creep Intro at step 4.
Checklist