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Adjust input HUD during dialogue #2113

@wjt

Description

@wjt

Now that we always show input hints for player movement or Sokoban controls, it is confusing that they are displayed during dialogue:

Image Image

We should swap these for dialogue-specific hints during dialogue.

The actions depend on what stage the dialogue is at:

  • If the dialogue is being typed, Skip can be used
  • If the dialogue is waiting for the player to choose from a number of responses, the up/down arrows and the next/accept/interact button can be used to choose
  • Otherwise, dialogue_next can be used to advance to the next line of dialogue (possibly ending the dialogue, c.f. "Next →" button in one-line dialogue is confusing #1846)

XP Summary (total 450)

Subdomain Skill XP
Game Design: Game Feel & UX Problem Solving 75
Game Design: Game Feel & UX Creativity & Design Thinking 75
Game Design: Game Feel & UX Technical Literacy 75
Engineering: Gameplay & Systems Programming Problem Solving 75
Engineering: Gameplay & Systems Programming Creativity & Design Thinking 75
Engineering: Gameplay & Systems Programming Technical Literacy 75

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