Currently the templates have no background music. This means that we don't show learners that we have a BackgroundMusic node, and so often we find that StoryQuests have bare AudioStreamPlayer(2D) nodes, often assigned to the wrong audio bus, which do not have the fading-between-scenes behaviour of BackgroundMusic.
I suggest we add a BackgroundMusic node to each scene of the NO_EDIT template, with one of the short loops of the Threadbare theme as the stream. e.g.:
intro: Threadbare Loop_Main_Intro_01.ogg
scene 1: Threadbare Loop_Main_Bridge_01.ogg
scene 2: Threadbare Loop_Main_Bridge_02.ogg
sequence puzzle: silent (no BackgroundMusic node)
outro: Threadbare Loop_Main_Cresendo_01.ogg
XP Summary (total 175)
| Subdomain |
Skill |
XP |
| Game Design: Core Gameplay & Mechanics |
Problem Solving |
50 |
| Game Design: Core Gameplay & Mechanics |
Creativity & Design Thinking |
50 |
| Game Design: Core Gameplay & Mechanics |
Technical Literacy |
75 |
Currently the templates have no background music. This means that we don't show learners that we have a BackgroundMusic node, and so often we find that StoryQuests have bare AudioStreamPlayer(2D) nodes, often assigned to the wrong audio bus, which do not have the fading-between-scenes behaviour of BackgroundMusic.
I suggest we add a BackgroundMusic node to each scene of the NO_EDIT template, with one of the short loops of the Threadbare theme as the stream. e.g.:
intro: Threadbare Loop_Main_Intro_01.ogg
scene 1: Threadbare Loop_Main_Bridge_01.ogg
scene 2: Threadbare Loop_Main_Bridge_02.ogg
sequence puzzle: silent (no BackgroundMusic node)
outro: Threadbare Loop_Main_Cresendo_01.ogg
XP Summary (total 175)