When integrating the void-affected trees with blisters #2165 we realized that the wind shader effect depends on the size of the texture. That is, of the full animation strip or spritesheet. In the change #2184 the workaround was to make all textures the same size by:
- Exporting the treetop textures with empty frames
- Exporting the the normal trunk (not affected by void) with the same asset in all 14 frames!
We should investigate if changing the wind shader and passing the number of frames of the current animation as parameter is possible. Then re-export the textures above.
When integrating the void-affected trees with blisters #2165 we realized that the wind shader effect depends on the size of the texture. That is, of the full animation strip or spritesheet. In the change #2184 the workaround was to make all textures the same size by:
We should investigate if changing the wind shader and passing the number of frames of the current animation as parameter is possible. Then re-export the textures above.