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While testing the tutorial quest's sequence "puzzle", @saspiers accidentally hit a rock twice several times. We wondered at the time whether interacting with the rock should be temporarily disabled while it is ringing/wobbling.
In the distant past, the player was completely frozen in place while the rock played. This was very annoying, but would have avoided this problem.
I had a quick try at disabling the interact area while the rock rings. It works fine in some positions (see first half of video below). The problem is that if the player is in range of another rock, then while the first rock plays the second rock becomes the interact target (see second half of video below) which is worse than the current behaviour.
While testing the tutorial quest's sequence "puzzle", @saspiers accidentally hit a rock twice several times. We wondered at the time whether interacting with the rock should be temporarily disabled while it is ringing/wobbling.
In the distant past, the player was completely frozen in place while the rock played. This was very annoying, but would have avoided this problem.
I had a quick try at disabling the interact area while the rock rings. It works fine in some positions (see first half of video below). The problem is that if the player is in range of another rock, then while the first rock plays the second rock becomes the interact target (see second half of video below) which is worse than the current behaviour.
Screencast.From.2026-05-19.09-55-09.mp4