This threw my kid off a bit when we were playtesting with a controller—they assumed they had to use the keyboard but I reassured them the controller indeed worked. We should probably swap to controller-style hints when a controller is detected. We could also dynamically swap the hints based on whether a controller or keyboard was last used, e.g. in case someone has a controller passively connected but is using their keyboard.
XP Summary (total 300)
| Subdomain |
Skill |
XP |
| Engineering: Gameplay & Systems Programming |
Problem Solving |
75 |
| Engineering: Gameplay & Systems Programming |
Creativity & Design Thinking |
75 |
| Engineering: Gameplay & Systems Programming |
Technical Literacy |
150 |
This threw my kid off a bit when we were playtesting with a controller—they assumed they had to use the keyboard but I reassured them the controller indeed worked. We should probably swap to controller-style hints when a controller is detected. We could also dynamically swap the hints based on whether a controller or keyboard was last used, e.g. in case someone has a controller passively connected but is using their keyboard.
XP Summary (total 300)