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On-screen control hints assume keyboard #403

@cassidyjames

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@cassidyjames

This threw my kid off a bit when we were playtesting with a controller—they assumed they had to use the keyboard but I reassured them the controller indeed worked. We should probably swap to controller-style hints when a controller is detected. We could also dynamically swap the hints based on whether a controller or keyboard was last used, e.g. in case someone has a controller passively connected but is using their keyboard.

XP Summary (total 300)

Subdomain Skill XP
Engineering: Gameplay & Systems Programming Problem Solving 75
Engineering: Gameplay & Systems Programming Creativity & Design Thinking 75
Engineering: Gameplay & Systems Programming Technical Literacy 150

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