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Two new vertical wipe transitions have been added to improve navigation between ink combat rounds. These transitions help visually connect the rounds, since they are arranged vertically.

The enum Effect in transitions.gd now includes TOP_TO_BOTTOM_WIPE and BOTTOM_TO_TOP_WIPE, each wired to a new texture in res://scenes/globals/scene_switcher/transitions/.

Teleporters in the first two ink combat rounds are configured to use the appropriate vertical wipe.

Fix #790

@DonSeja06 DonSeja06 requested a review from a team as a code owner September 3, 2025 00:39
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github-actions bot commented Sep 3, 2025

Test build no longer available.

Comment on lines 11 to 12
enum Effect {
FADE, LEFT_TO_RIGHT_WIPE, RIGHT_TO_LEFT_WIPE, RADIAL, TOP_TO_BOTTOM_WIPE, BOTTOM_TO_TOP_WIPE
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Suggested change
enum Effect {
FADE, LEFT_TO_RIGHT_WIPE, RIGHT_TO_LEFT_WIPE, RADIAL, TOP_TO_BOTTOM_WIPE, BOTTOM_TO_TOP_WIPE
enum Effect {
FADE, LEFT_TO_RIGHT_WIPE, RIGHT_TO_LEFT_WIPE, RADIAL, TOP_TO_BOTTOM_WIPE, BOTTOM_TO_TOP_WIPE

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@DonSeja06 great work! I think if you commit my suggestion above the check will pass. It removes trailing whitespace.

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This works like a charm! I played levels 1 to 3 of the ink combat and the new vertical transitions work very well.

Also great work describing your changes in the pull request title and description!

@manuq manuq merged commit f85e9f7 into endlessm:main Sep 3, 2025
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Add vertical wipe transition between LoreQuest ink combat rounds

2 participants