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@wjt wjt commented Oct 20, 2025

These hints are supposed to gently point the player in the right
direction when they are stuck. But now:

  • The musician just tells you the answer if you keep talking to him;
  • You can interact with the hints and see the answer.

So this is unnecessary, and actually it confuses the matter because the
wobble hints can play while another rock is being sounded by the sign
demoing the sequence: I've seen people being confused by this in
playtesting.

Remove the wobble hint logic, and the
SequencePuzzleObject.wobble_silently() method. I left the code in
SequencePuzzleObject.play() to optionally play the animation without
sound, in case this is useful somehow.

Resolves #686

These hints are supposed to gently point the player in the right
direction when they are stuck. But now:

- The musician just tells you the answer if you keep talking to him;
- You can interact with the hints and see the answer.

So this is unnecessary, and actually it confuses the matter because the
wobble hints can play while another rock is being sounded by the sign
demoing the sequence: I've seen people being confused by this in
playtesting.

Remove the wobble hint logic, and the
SequencePuzzleObject.wobble_silently() method. I left the code in
SequencePuzzleObject.play() to optionally play the animation without
sound, in case this is useful somehow.

Resolves #686
@wjt wjt requested a review from a team as a code owner October 20, 2025 11:29
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Play this branch at https://endlessm.github.io/threadbare/branches/endlessm/wjt/remove-wobble-hints-from-sequence-puzzle.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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Yes please.

@wjt wjt merged commit 9b4ab0d into main Oct 20, 2025
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@wjt wjt deleted the wjt/remove-wobble-hints-from-sequence-puzzle branch October 20, 2025 15:20
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Sequence puzzle wobble hints trigger incorrectly

3 participants