Remove wobble hints from sequence puzzle #1382
Merged
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These hints are supposed to gently point the player in the right
direction when they are stuck. But now:
So this is unnecessary, and actually it confuses the matter because the
wobble hints can play while another rock is being sounded by the sign
demoing the sequence: I've seen people being confused by this in
playtesting.
Remove the wobble hint logic, and the
SequencePuzzleObject.wobble_silently() method. I left the code in
SequencePuzzleObject.play() to optionally play the animation without
sound, in case this is useful somehow.
Resolves #686