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The Aseprite file for the walking animation has been updated with the requested corrections to the action line. This change includes adjustments to the torso and pelvis for a more natural-looking movement. They will be able to see in more detail how to make improvements to the aseprite file and implement it in a scenario if they wish.

Fixes: #1360

@Omar071201 Omar071201 requested a review from a team as a code owner October 30, 2025 02:39
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Play this branch at https://play.threadbare.game/branches/endlessm/Pasantia.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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@manuq manuq left a comment

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Looks good! Is it intentional that you update the .aseprite source file, but not the PNG files? The PNGs are the ones that matter for the game.

Next time, please mention which sprite are you updating in the title of the commit message. If I read "assets: Update sprite for walking animation" is not clear which character is this for. The description also doesn't tell. So I will adjust the title to include "Mothsache" before merging.

@manuq manuq changed the title assets: Update sprite for walking animation Mothsache enemy: Update Aseprite source file with walking animation Oct 30, 2025
@manuq manuq merged commit 11ee3b1 into main Oct 30, 2025
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@manuq manuq deleted the Pasantia branch October 30, 2025 11:37
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Implement Mothsache behavior

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