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This addition adds the animated sprites of the mothsache to a scene for the new enemy and can be used later in other implementations as a .tres file.

Fixes #1017 Fixes #1018

@Omar071201 Omar071201 requested a review from a team as a code owner November 3, 2025 14:31
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github-actions bot commented Nov 3, 2025

Play this branch at https://play.threadbare.game/branches/endlessm/Issue_1016.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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This scene is not very useful now, because there is no behavior. Either remove it or if you want to keep it:

  • Use lower case for the scene name mothsache.tscn
  • Rename the first node "CharacterBody2D" to "Mothsache".
  • Set the CharacterBody2D motion mode to "Floating".

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The walk animation is great! I tested it in the gym:

recording.webm

Now, I see that the Aseprite source file is outdated:

Image

So you may want to also update the .aseprite file in this pull request.

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Thanks, I do it the changes now.

@Omar071201 Omar071201 requested a review from manuq November 3, 2025 19:51
@manuq manuq merged commit 6a7d251 into main Nov 3, 2025
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@manuq manuq deleted the Issue_1016 branch November 3, 2025 20:12
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manuq commented Nov 3, 2025

Thanks, I do it the changes now.

Merged! I think you forgot to rename the .tscn file to be lowercase, but not a big deal.

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Integrate the enemy's attack animation Integrate the enemy's idle animation

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