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This pull request fixes an issue in the NO_EDIT_intro scene (NO_EDIT_intro.tscn) where gray or empty areas became visible when using aspect ratios different from 16:9 (such as 21:9, 4:3, or 5:4).

Additional surrounding tiles were added to the Sand and Ground TileMap layers to ensure that no unintended regions are exposed regardless of the aspect ratio used.

You can test the scene directly here:
Play NO_EDIT_intro

resolves: #1602

- Updated the Sand (TileMapLayer) node by adding additional tiles around the edges.
- Updated the Ground (TileMapLayer) node by expanding surrounding decorations.
- These adjustments prevent gray or empty areas from appearing when using aspect ratios other than 16:9.

fix: #1602
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github-actions bot commented Nov 17, 2025

Test build no longer available.

@russell-cj
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Hi @manuq , @wjt , and the @endlessm/games & @endlessm/learning team,

I originally planned to add water and a foam animation at the beginning, but I eventually decided to just place additional tiles in the Arena and Suelo TileMap layers for this scene. I figured the goal was to keep the environment as clean as possible, since the scenes inside NO_EDIT serve as examples of how a level should be structured and designed. So keeping it clean felt like the main objective.

If I’m mistaken and more decorations were expected, I can make the adjustments with no problem.

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image

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manuq commented Nov 17, 2025

Hi @manuq , @wjt , and the @endlessm/games & @endlessm/learning team,

I originally planned to add water and a foam animation at the beginning, but I eventually decided to just place additional tiles in the Arena and Suelo TileMap layers for this scene. I figured the goal was to keep the environment as clean as possible, since the scenes inside NO_EDIT serve as examples of how a level should be structured and designed. So keeping it clean felt like the main objective.

If I’m mistaken and more decorations were expected, I can make the adjustments with no problem.

Yes I think you are right, I agree with you for this case extending the existing tiles (green grass and yellow path) is the right thing to do.

@manuq manuq merged commit c0d3c3b into main Nov 17, 2025
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@manuq manuq deleted the issue_1602 branch November 17, 2025 14:47
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NO_EDIT_intro – Visual issues with non–16:9 aspect ratios

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