NO_EDIT_combat: Fix visual issues on non–16:9 aspect ratios #1619
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This pull request fixes an issue in the NO_EDIT_combat scene (
NO_EDIT_combat.tscn) where empty or unintended areas became visible when using aspect ratios different from 16:9 (such as 21:9, 4:3, or 5:4).Additional tiles were added to the
StoneTileMap layer to cover exposed borders, and theCamera2Dlimits were updated so the camera remains properly centered within the intended combat area across all supported aspect ratios.You can test the scene directly here:
Play NO_EDIT_combat
resolves: #1605