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This pull request fixes an issue in the NO_EDIT_combat scene (NO_EDIT_combat.tscn) where empty or unintended areas became visible when using aspect ratios different from 16:9 (such as 21:9, 4:3, or 5:4).

Additional tiles were added to the Stone TileMap layer to cover exposed borders, and the Camera2D limits were updated so the camera remains properly centered within the intended combat area across all supported aspect ratios.

You can test the scene directly here:
Play NO_EDIT_combat

resolves: #1605

- Updated the Stone (TileMapLayer) node by adding additional tiles around the combat arena to cover exposed areas.
- Updated the Camera2D limits so the camera stays centered within the intended playable combat space.

fix: #1605
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Play this branch at https://play.threadbare.game/branches/endlessm/issue_1605.

(This launches the game from the start, not directly at the change(s) in this pull request.)

Comment on lines -106 to +107
limit_right = 2048
limit_bottom = 2048
limit_right = 960
limit_bottom = 640
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👍

@manuq manuq merged commit 878130f into main Nov 17, 2025
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@manuq manuq deleted the issue_1605 branch November 17, 2025 15:09
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NO_EDIT_combat.tscn – Visual issues with non–16:9 aspect ratios

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