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Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
@tool
extends Parallax2D

@export_tool_button("Random Clouds") var randomize_button: Callable = randomize
@export_tool_button("Random Clouds") var randomize_button: Callable = randomize_effect

@export var _seed: int:
set = _set_seed
Expand All @@ -28,7 +28,7 @@ func _ready() -> void:
_set_seed(_seed)


func randomize() -> void:
func randomize_effect() -> void:
await _set_seed(randi())


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4 changes: 2 additions & 2 deletions scenes/game_elements/fx/fog/components/fog.gd
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
@tool
extends Parallax2D

@export_tool_button("Random Fog") var randomize_button: Callable = randomize
@export_tool_button("Random Fog") var randomize_button: Callable = randomize_effect

@export var _seed: int:
set = _set_seed
Expand All @@ -28,7 +28,7 @@ func _ready() -> void:
_set_seed(_seed)


func randomize() -> void:
func randomize_effect() -> void:
await _set_seed(randi())


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4 changes: 2 additions & 2 deletions scenes/game_elements/fx/rain/components/rain.gd
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
@tool
extends CanvasLayer

@export_tool_button("Random Rain") var randomize_button: Callable = randomize
@export_tool_button("Random Rain") var randomize_button: Callable = randomize_effect

@export var _seed: int:
set = _set_seed
Expand All @@ -27,7 +27,7 @@ func _set_seed(new_seed: int) -> void:
gpu_particles_2d.amount_ratio = rain_amount


func randomize() -> void:
func randomize_effect() -> void:
_set_seed(randi())


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Original file line number Diff line number Diff line change
Expand Up @@ -192,8 +192,8 @@ func _on_lights_off_timer_timeout() -> void:


func _on_clouds_shadow_start_timer_timeout() -> void:
if clouds_shadow.has_method("randomize"):
await clouds_shadow.randomize()
if clouds_shadow.has_method("randomize_effect"):
await clouds_shadow.randomize_effect()
if clouds_shadow.has_method("fade_in"):
clouds_shadow.fade_in()
_schedule_in_one_day(clouds_shadow_start_timer)
Expand All @@ -206,8 +206,8 @@ func _on_clouds_shadow_stop_timer_timeout() -> void:


func _on_fog_start_timer_timeout() -> void:
if fog.has_method("randomize"):
await fog.randomize()
if fog.has_method("randomize_effect"):
await fog.randomize_effect()
if fog.has_method("fade_in"):
fog.fade_in()
_schedule_in_one_day(fog_start_timer)
Expand Down