Settings: Add option to disable the input HUD#2133
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I wanted this for a slightly cleaner screenshot. Rather than duplicating the code from the fullscreen toggle, make the script more generic. It now toggles a named property on the Settings singleton. Use the existing fullscreen methods as the getter/setter of a new property, and add a new property for whether the input HUD is visible. Remove a stale signal connection from the video_settings scene - the target method does not exist.
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Play this branch at https://play.threadbare.game/branches/endlessm/wjt/settings-add-option-to-disable-the-input-hud/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
manuq
approved these changes
Apr 20, 2026
| func _update_visibility() -> void: | ||
| visible = not get_tree().paused and not Transitions.is_running() and (player or sokoban_ruleset) | ||
| visible = ( | ||
| Settings.show_input_hud |
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Settings: Add option to disable the input HUD
I wanted this for a slightly cleaner screenshot.
Rather than duplicating the code from the fullscreen toggle, make the
script more generic. It now toggles a named property on the Settings
singleton. Use the existing fullscreen methods as the getter/setter of a
new property, and add a new property for whether the input HUD is
visible.
Remove a stale signal connection from the video_settings scene - the
target method does not exist.