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Add repel powerup sprite#2148

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manuq merged 2 commits intomainfrom
repel-powerup
Apr 28, 2026
Merged

Add repel powerup sprite#2148
manuq merged 2 commits intomainfrom
repel-powerup

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@manuq manuq commented Apr 28, 2026

The asset animation was done using as references:

  • The button sprite
  • The repel effect found in StoryWeaver sprite

Add a SpriteFrames resource for it, and use it in the powerup of the ink_combat_round_1 and unify_abilities_test levels.

The asset animation was done using as references:
- The button sprite
- The repel effect found in StoryWeaver sprite

Add a SpriteFrames resource for it, and use it in the powerup of the
ink_combat_round_1 and unify_abilities_test levels.
@manuq manuq requested a review from a team as a code owner April 28, 2026 14:54
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manuq commented Apr 28, 2026

This is how it looks side-by-side with the existing powerup created by PixelFrog:

Grabacion.de.pantalla.desde.2026-04-28.11-53-42.mp4

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Play this branch at https://play.threadbare.game/branches/endlessm/repel-powerup/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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LGTM with one tweak

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I think you meant to put this in the components/ subfolder?

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Oh yes indeed, thanks!

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Great reuse of the animation!

@manuq manuq merged commit 4ec5a4e into main Apr 28, 2026
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@manuq manuq deleted the repel-powerup branch April 28, 2026 17:46
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2 participants