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The asset animation was done using as references: - The button sprite - The repel effect found in StoryWeaver sprite Add a SpriteFrames resource for it, and use it in the powerup of the ink_combat_round_1 and unify_abilities_test levels.
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This is how it looks side-by-side with the existing powerup created by PixelFrog: Grabacion.de.pantalla.desde.2026-04-28.11-53-42.mp4 |
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Play this branch at https://play.threadbare.game/branches/endlessm/repel-powerup/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
wjt
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Apr 28, 2026
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I think you meant to put this in the components/ subfolder?
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Oh yes indeed, thanks!
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The asset animation was done using as references:
Add a SpriteFrames resource for it, and use it in the powerup of the ink_combat_round_1 and unify_abilities_test levels.