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checkpoint: Make player spawn in front, not behind#2153

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manuq merged 1 commit intomainfrom
wjt/checkpoint-make-player-spawn-in-front-not-behind
May 1, 2026
Merged

checkpoint: Make player spawn in front, not behind#2153
manuq merged 1 commit intomainfrom
wjt/checkpoint-make-player-spawn-in-front-not-behind

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@wjt wjt commented Apr 30, 2026

The player spawns at the position of the SpawnPoint inside this node,
previously identical to the Checkpoint node itself.

As a result, on respawn the player and the checkpoint have the same
y-sort level, and their position in the scene tree determines which one
is displayed in front of the other. The player is earlier in the scene
tree in most scenes, so the later-in-tree checkpoint wins.

Move the SpawnPoint one pixel downwards, so that the player "wins".

Also offset the sprite a little more. This breaks our normal model where
the origin of the scene is aligned with the middle of the sprite's
shadow. However the witch is a bit of a strange shape - the yarn is way
below it - and I think that sorting behind the witch as soon as you walk
above the yarn (as with this change) looks better.

Resolves #1332

The player spawns at the position of the SpawnPoint inside this node,
previously identical to the Checkpoint node itself.

As a result, on respawn the player and the checkpoint have the same
y-sort level, and their position in the scene tree determines which one
is displayed in front of the other. The player is earlier in the scene
tree in most scenes, so the later-in-tree checkpoint wins.

Move the SpawnPoint one pixel downwards, so that the player "wins".

Also offset the sprite a little more. This breaks our normal model where
the origin of the scene is aligned with the middle of the sprite's
shadow. However the witch is a bit of a strange shape - the yarn is way
below it - and I think that sorting behind the witch as soon as you walk
above the yarn (as with this change) looks better.

Resolves #1332
@wjt wjt requested a review from a team as a code owner April 30, 2026 17:12
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wjt commented Apr 30, 2026

Before After
image Screenshot From 2026-04-30 18-09-05

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Play this branch at https://play.threadbare.game/branches/endlessm/wjt/checkpoint-make-player-spawn-in-front-not-behind/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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The one pixel solution! I agree on moving the sprite too.

@manuq manuq merged commit 78ceff3 into main May 1, 2026
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@manuq manuq deleted the wjt/checkpoint-make-player-spawn-in-front-not-behind branch May 1, 2026 01:05
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Player spawns behind KnitWitch

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