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Fit logo animation sprite sheet under 4096×4096#2196

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manuq merged 1 commit into
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wjt/fit-logo-animation-sprite-sheet-under-4096-4096
May 15, 2026
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Fit logo animation sprite sheet under 4096×4096#2196
manuq merged 1 commit into
mainfrom
wjt/fit-logo-animation-sprite-sheet-under-4096-4096

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@wjt wjt commented May 15, 2026

Previously it was a single-row 18×1 sprite sheet, 13824x768, which did
not display correctly on mobile devices where textures must be at most
4096×4096.

Reëxport it with three rows of 6 frames. Update the SpriteFrames
resource.

Resolves #2195

Previously it was a single-row 18×1 sprite sheet, 13824x768, which did
not display correctly on mobile devices where textures must be at most
4096×4096.

Reëxport it with three rows of 6 frames. Update the SpriteFrames
resource.

Resolves #2195
@wjt wjt requested a review from a team as a code owner May 15, 2026 06:51
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Play this branch at https://play.threadbare.game/branches/endlessm/wjt/fit-logo-animation-sprite-sheet-under-4096-4096/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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wjt commented May 15, 2026

Screenshot_20260515-075654

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Nice! Can we document this limitation somewhere in the wiki's developers section? Like: "Textures width shouldn't be larger than ...".

@manuq manuq merged commit c210885 into main May 15, 2026
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@manuq manuq deleted the wjt/fit-logo-animation-sprite-sheet-under-4096-4096 branch May 15, 2026 12:42
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wjt commented May 15, 2026

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manuq commented May 15, 2026

It's documented on https://github.com/endlessm/threadbare/wiki/Visual-Style-Guide

Oh yes I remember now!

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Logo animation not shown on Pixel 7

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