Camera utility function#2273
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The Phantom Camera addon doesn't have a way to keep the same limits as the active camera before switching. So this has to be done though scripting. Move the function in player_hook.gd into a utility script, and make it static.
Otherwise part of the scene outside the limits can be seen during the transition. Also: - Remove an unwanted comment - Add 1 second delay before displaying the dialogue again - Use sine transition for the tween resource of the PhantomCamera2D
wjt
approved these changes
Jun 2, 2026
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Play this branch at https://play.threadbare.game/branches/endlessm/camera-utility-function/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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grappling_hook_needles: Copy camera limits before the animation
Otherwise part of the scene outside the limits can be seen during the
transition. Also:
Add utility script for camera
The Phantom Camera addon doesn't have a way to keep the same limits as the
active camera before switching. So this has to be done though scripting.
Move the function in player_hook.gd into a utility script, and make it static.