Add joypad mappings for running and skipping dialogue #59
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This binds B to ui_cancel (which skips to the end of the current dialogue line, for the impatient) and LB to run.
It also adjusts the ui_accept binding to only match joypad device 0, in common with all the other joypad mappings. Arguably for a single-player game we could allow input from any connected joypad, but we should be at least be consistent.