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Amedeo Braggio edited this page Jan 30, 2026 · 2 revisions

Engene

Engene is a 2D game engine built on top of LibGDX, designed to provide a structured and modular workflow using an Entity Component System (Ashley).

It is distributed as a Gradle library via JitPack and can be easily integrated into existing LibGDX projects.


📚 Documentation


🚀 Features

  • Built on LibGDX
  • Ashley ECS integration
  • 2D rendering pipeline
  • Box2D integration
  • Scene management (Work in progress)
  • Asset handling (Work in progress)
  • Modular architecture

🔗 Links

  • GitHub Repository
  • Issue Tracker
  • JitPack Page

📦 Requirements

  • Java 17+
  • Gradle
  • LibGDX 1.13.5+

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