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Amedeo Braggio edited this page Jan 30, 2026
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Engene is a 2D game engine built on top of LibGDX, designed to provide a structured and modular workflow using an Entity Component System (Ashley).
It is distributed as a Gradle library via JitPack and can be easily integrated into existing LibGDX projects.
- Built on LibGDX
- Ashley ECS integration
- 2D rendering pipeline
- Box2D integration
- Scene management (Work in progress)
- Asset handling (Work in progress)
- Modular architecture
- GitHub Repository
- Issue Tracker
- JitPack Page
- Java 17+
- Gradle
- LibGDX 1.13.5+