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Original file line number Diff line number Diff line change
Expand Up @@ -170,5 +170,5 @@ Moving to hot melts a token from the player's wallet, which needs ENJ to pay <Gl
- **Wait for finalization, not just block inclusion.** A transaction that's included can still be reverted by a reorg. Only act on `FINALIZED`.

:::info Related building blocks
This pattern combines several platform features documented elsewhere: [Managed Wallets](/02-guides/01-platform/02-managing-users/03-using-managed-wallets.md), [Minting Tokens](/02-guides/01-platform/01-managing-tokens/04-minting-a-token.md), [Melting / Burning Tokens](/02-guides/01-platform/01-managing-tokens/08-burning-destroying-tokens.md), [Fuel Tanks](/02-guides/01-platform/02-managing-users/04-using-fuel-tanks.md), and [Working with Events](/05-enjin-platform/03-working-with-events.md). For a complete (but simpler, fully on-chain) integration to build from, see the [Enjin Farmer sample game](/02-guides/01-platform/05-enjin-farmer-sample-game/03-implementation-breakdown.md).
This pattern combines several platform features documented elsewhere: [Managed Wallets](/02-guides/01-platform/02-managing-users/03-using-managed-wallets.md), [Minting Tokens](/02-guides/01-platform/01-managing-tokens/04-minting-a-token.md), [Melting / Burning Tokens](/02-guides/01-platform/01-managing-tokens/08-burning-destroying-tokens.md), [Fuel Tanks](/02-guides/01-platform/02-managing-users/04-using-fuel-tanks.md), and [Working with Events](/05-enjin-platform/03-working-with-events.md). For a complete (but simpler, fully on-chain) integration to build from, see the [Enjin Farmer sample game](/02-guides/01-platform/05-enjin-farmer-sample-game/01-overview.md).
:::
Original file line number Diff line number Diff line change
Expand Up @@ -132,5 +132,5 @@ client.reset();
With an authenticated client you can start sending requests. See [GraphQL Requests](/02-guides/01-platform/04-software-development-kit/02-graphql-requests.md) to learn how to build queries and mutations, select the fields you want back, and handle responses.

:::tip Real-time events
The Enjin Platform doesn't yet expose real-time WebSocket events. Until it does, the pattern for tracking a submitted transaction is to poll the `GetTransaction` query by its UUID until it reaches a final state — see the [Enjin Farmer implementation breakdown](/02-guides/01-platform/05-enjin-farmer-sample-game/03-implementation-breakdown.md) for a worked example.
The Enjin Platform doesn't yet expose real-time WebSocket events. Until it does, the pattern for tracking a submitted transaction is to poll the `GetTransaction` query by its UUID until it reaches a final state — see the [Enjin Farmer server implementation breakdown](/02-guides/01-platform/05-enjin-farmer-sample-game/01-overview.md#server-implementation-breakdown) for a worked example.
:::

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