Skip to content

envgerz/uifade

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

ui_fade

A small Luau utility for fading Roblox UI.

ui_fade lets you fade a GuiBase2d and its descendants without manually tweening every transparency property yourself. It keeps track of the original transparency values it finds, so fading back in restores the UI to the state it started in.

Installation

Install with pesde:

pesde add envger/ui_fade

Then require it in your project:

local fadeUtil = require(path.to.ui_fade)

Example

local fadeUtil = require(path.to.ui_fade)

local fade = fadeUtil.new(screenGui.MainFrame)({
	tweenInfo = TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
	modifiers = {
		[screenGui.MainFrame.Title] = { "TextTransparency", "TextStrokeTransparency" },
	},
})

fade:out()
task.wait(0.25)
fade:inFade()

API

local fade = fadeUtil.new(rootObject)(config?)

Config:

  • ignore: instances to skip
  • modifiers: extra transparency properties per instance
  • tweenInfo: tween settings
  • watchDescendants: automatically track new descendants

Methods:

  • fade:out()
  • fade:inFade()
  • fade:force(transparency)
  • fade:custom(transparency, tweenInfo?)
  • fade:refresh()
  • fade:destroy()

Defaults

The module includes built-in support for:

  • Frame
  • ScrollingFrame
  • ImageLabel
  • ImageButton
  • ViewportFrame
  • TextLabel
  • TextButton
  • TextBox
  • CanvasGroup
  • UIStroke

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages