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@Hadegda Hadegda commented Jun 11, 2019

Description

Move embedded GLSL code to separate files.

Remove *.glsl shader files extension. Now used *.vert and *.frag.

Type of changes

  • Refactoring

Checklist

  • I have read CONTRIBUTING and CODE_OF_CONDUCT guides.
  • I have followed the code style of this project.
  • I have run yarn run ci: lint and tests pass locally with my changes.
  • I have added tests that prove my fix is effective or that my feature works.
  • I have added necessary documentation / The changes do not need docs update.

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coveralls commented Jun 11, 2019

Coverage Status

Coverage decreased (-0.04%) to 21.09% when pulling 31abbe2 on glsl into ed05d51 on master.

@Hadegda
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Hadegda commented Jun 17, 2019

Sorry, this version fails volume rendering. For now, I fixed it but there are some codeclimat issues
Please wait a few days

@paulsmirnov paulsmirnov requested review from paulsmirnov and removed request for NataliaDSmirnova June 18, 2019 11:14
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Good job. It will be much easier to work with shaders this way.

@paulsmirnov paulsmirnov merged commit f0f11c2 into master Jun 18, 2019
@paulsmirnov paulsmirnov deleted the glsl branch June 18, 2019 15:38
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6 participants