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Studio.js v3

Canvas (and WebGL?) animation engine.

Github.io page

It works. It's small. As far as I can tell it's fast. Uses a fixed timestep (defaults to 60fps).

WebGL is essentially just Rects and Sprites at this point, but in some instances thats enough. WebGL code only does 1 draw call, so we are limited to ~16,000 objects and 1 spritesheet.

Studio.js v3

  • Stage

    • Scene
    • Camera
  • DisplayObject

    • Rect
    • Sprite
      • ImageSlice
      • SpriteAnimation
      • SpriteSheet
    • DisplayList
    • TextBox
    • Circle
    • Clip
      • ClipCircle
      • Restore
    • Tween
  • Components

    • DisplayProperties
    • Box
    • Color
    • Image
    • Cache
  • Input

    • Keyboard
    • Mouse
    • Touch
    • Tilt
    • Gamepad
  • Effects

more info to come...

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Canvas and WebGL animation engine.

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