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it would be helpful if your benchmark also contained the box2d 2.2 original (without your optimizations), to see if this performance difference solely comes from your own optimizations, or if we're truly dealing with a performance regression. |
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Hi Erin and friends of Box2D,
First off, thanks for your continued work on Box2D. We really appreciate the ongoing improvements and the cleaner architecture in 3.x.
We've recently completed a migration from Box2D 2.2 to 3.1 as part of our work on the Defold game engine, and wanted to share some performance results with the hope of getting some insight from the community.
Goal
Evaluate Box2D 3.1 under realistic Defold physics workloads and compare it with our current Box2D 2.2-based integration.
Performance Test Setup
StepWorld2D, averaged across multiple runsSummary of Results (ms)
Observations
maxPolygonVerticesin 3.1 and also enable dynamic/static/kinematic interactions, which have a small impact.Goal / Question
We’d love to know:
We’d be happy to collaborate, test patches, or provide more data if needed.
Thanks again for the great work!
– Mikael, Defold team
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