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I'll try to leave better comments on those. Convex jitter shows a potential problem with convex hulls with nearly coplanar faces. The solution is to merge those faces in the hull builder. But that feature doesn't exist yet. |
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There are a few samples showing known issues in Box3D, defined in this file: samples/sample_issues.cpp (and here's a permalink to the current version as of this writing)
Is there any documentation or open issue about each one? Some of them aren't self-evident (to me at least).
More specifically, what is known right now about Convex Jitter? What precisely causes the jitter, and is there any known workaround?
Thanks for a truly awesome gift to the FOSS community :)
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